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By the end of this course, learners will understand what computer vision is, as well as its mission of making computers see and interpret the world as humans do, by learning core concepts of the field and receiving an introduction to human vision capabilities. They are equipped to identify some key application areas of computer vision and understand the digital imaging process. The course covers crucial elements that enable computer vision: digital signal processing, neuroscience and artificial intelligence. Topics include color, light and image formation; early, mid- and high-level vision; and mathematics essential for computer vision. Learners will be able to apply mathematical techniques to complete computer vision tasks. This course is ideal for anyone curious about or interested in exploring the concepts of computer vision. It is also useful for those who desire a refresher course in mathematical concepts of computer vision. Learners should have basic programming skills and experience (understanding of for loops, if/else statements), specifically in MATLAB (Mathworks provides the basics here: https://www.mathworks.com/learn/tutorials/matlab-onramp.html). Learners should also be familiar with the following: basic linear algebra (matrix vector operations and notation), 3D co-ordinate systems and transformations, basic calculus (derivatives and integration) and basic probability (random variables). Material includes online lectures, videos, demos, hands-on exercises, project work, readings and discussions. Learners gain experience writing computer vision programs through online labs using MATLAB* and supporting toolboxes. * A free license to install MATLAB for the duration of the course is available from MathWorks.
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    The primary topics in this part of the specialization are: data structures (heaps, balanced search trees, hash tables, bloom filters), graph primitives (applications of breadth-first and depth-first search, connectivity, shortest paths), and their applications (ranging from deduplication to social network analysis).
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      What you’ll achieve: In this project-centered course* you will build a modern computer system, from the ground up. We’ll divide this fascinating journey into six hands-on projects that will take you from constructing elementary logic gates all the way through creating a fully functioning general purpose computer. In the process, you will learn - in the most direct and constructive way - how computers work, and how they are designed. What you’ll need: This is a self-contained course: all the knowledge necessary to succeed in the course and build the computer system will be given as part of the learning experience. Therefore, we assume no previous computer science or engineering knowledge, and all learners are welcome aboard. You will need no physical materials, since you will build the computer on your own PC, using a software-based hardware simulator, just like real computers are designed by computer engineers in the field. The hardware simulator, as well as other software tools, will be supplied freely after you enroll in the course. Course format: The course consists of six modules, each comprising a series of video lectures, and a project. You will need about 2-3 hours to watch each module's lectures, and about 5-10 hours to complete each one of the six projects. The course can be completed in six weeks, but you are welcome to take it at your own pace. You can watch a TED talk about this course by Googling "nand2tetris TED talk". *About Project-Centered Courses: Project-centered courses are designed to help you complete a personally meaningful real-world project, with your instructor and a community of learners with similar goals providing guidance and suggestions along the way. By actively applying new concepts as you learn, you’ll master the course content more efficiently; you’ll also get a head start on using the skills you gain to make positive changes in your life and career. When you complete the course, you’ll have a finished project that you’ll be proud to use and share.
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        During the course, you’ll learn everything needed to participate in real competitions — that’s the main goal. Along the way you’ll also gain useful skills for which competitive programmers are so highly valued by employers: ability to write efficient, reliable, and compact code, manage your time well when it’s limited, apply basic algorithmic ideas to real problems, etc. We start from the very beginning by teaching you what competitions there are, what are their rules, what specifics problems have, how to read problem statements, how to organize your work, and what you should and shouldn’t do. So it’s fine if you’ve never taken part in programming competitions before. We’ll focus on skills essential to competitive programming: inventing solutions and proving their correctness, estimating their running time, testing and debugging programs, how to benefit from structuring code. We’ll also cover basic algorithmic ideas: brute force search, dynamic programming, greedy algorithms, segment trees. On competitions, there are a lot of specific pitfalls, perilous to beginners — but that’s not to worry, as we’ll go through the most common of them: integer overflow and issues with fractional numbers, troubles of particular programming languages, how to get unstuck in general. And, you’ll hone all these skills by solving practice problems, which are just like problems on real competitions. You could use any of the following programming languages: C, C++, C#, Haskell, Java, JavaScript, Python 2, Python 3, Ruby, Rust, Scala. We assume that you already know how to write simplest programs in one of these.
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          An algorithmic paradigm or algorithm design paradigm is a generic model or framework which underlies the design of a class of algorithms. An algorithmic paradigm is an abstraction higher than the notion of an algorithm, just as an algorithm is an abstraction higher than a computer program. How does one calculate the running time of an algorithm? How can we compare two different algorithms? How do we know if an algorithm is `optimal'?
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            "Excel/VBA for Creative Problem Solving, Part 1" is aimed at learners who are seeking to augment, expand, optimize, and increase the efficiency of their Excel spreadsheet skills by tapping into the powerful programming, automation, and customization capabilities available with Visual Basic for Applications (VBA). This course is the first part of a three-part series and Specialization that focuses on the application of computing techniques in Excel/VBA to solve problems. In this course (Part 1), you will: 1) create macros to automate procedures in Excel; 2) define your own user-defined functions; 3) create basic subroutines to interface with the user; 4) learn the basic programming structures in VBA; and 5) automate Excel’s Goal Seek and Solver tools and use numerical techniques to create “live solutions” to solve targeting and optimization problems. New to computer programming? The extremely intuitive and visual nature of VBA lends itself nicely to teaching and learning - what a fun way to learn to code! No prior knowledge in programming nor advanced math skills are necessary yet seasoned programmers will pick up new and creative spreadsheet problem solving strategies. After you have learned the basics of VBA, each module will introduce foundational and broad problems inspired by situations that you might encounter in the real world. To pass each module, you'll need to pass a mastery quiz and complete a problem solving assignment. This course is unique in that the weekly assignments are completed in-application (i.e., on your own computer in Excel), providing you with valuable hands-on training.
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              Updated in November 2018 with brand new section on Dynamic Programming! This course crams months of computer science and interview prep material into 20 hours of video. The content is based directly on last semester of my in-person coding bootcamps , where my students go on to land 6-figure developer jobs . I cover the exact same computer science content that has helped my students ace interviews at huge companies like Google, Tesla, Amazon , and Facebook . Nothing is watered down for an online audience; this is the real deal :)   We start with the basics and then eventually cover “advanced topics” that similar courses shy away from like Heaps, Graphs , and Dijkstra’s Shortest Path Algorithm . I start by teaching you how to analyze your code’s time and space complexity using Big O notation .  We cover the ins and outs of Recursion .  We learn a 5-step approach to solving any difficult coding problem. We cover common programming patterns. We implement popular searching algorithms . We write 6 different sorting algorithms : Bubble, Selection, Insertion, Quick, Merge, and Radix Sort.   Then, we switch gears and implement our own data structures from scratch, including linked lists, trees, heaps, hash tables , and graphs .  We learn to traverse trees and graphs, and cover Dijkstra's Shortest Path Algorithm .  The course also includes an entire section devoted to Dynamic Programming . Here's why this course is worth your time: It's interactive -  I give you a chance to try every problem before I show you my solution. Every single problem has a complete solution walkthrough video as well as accompanying solution file. I cover helpful "tips and tricks" to solve common problems, but we also focus on building an approach to ANY problem. It's full of animations and beautiful diagrams! Are you looking to level-up your developer skills? Sign up today!
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                "Excellent! Thank you for all your hard work." - Mammoth Interactive student Inderpal "Great! Well explained and the instructor provides clear examples" - Mark T. Dive into a world of data science and analysis with a wide range of examples including the CIFAR 100 image dataset, Xcode development for Apple, Swift coding, CoreML, image recognition, and structuring data with pandas. This Mammoth Interactive course was funded by a #1 project on Kickstarter Learn Android Studio, Java, app development, Pycharm, Python coding, Tensforflow and more with Mammoth Interactive. Build advanced projects using machine learning including advanced the MNIST database with neuron functions. Build a text summarizer and learn object localization, object recognition and Tensorboard. Machine learning is a machine’s ability to make decisions or predictions based on previous exposure to data and extensive training. In other words, if a machine (program, app, etc.) improves its prediction accuracy through training then it has “learned”. Learn How Models Work Computational graphs consist of a network of connected nodes (often called neurons). Each of these nodes typically has a weight and a bias that helps determine, given an input, which path is the most likely. There are 4 main components to building a machine learning program: data gathering and formatting, model building, training, and testing and evaluating Data Gathering and Formatting You will learn to gather plenty of data for the model to learn from. All data should be formatted pretty much the same (images same size, same color scheme, etc.) and should be labelled. Also divide data into mutually exclusive training and testing sets. Model Building You will learn to figure out which kind of model scheme works best and what kinds of algorithms work best for the problem you’re trying to solve. Training, Testing and Evaluating The model can choose paths through the neural network or computational graph based upon the inputs for a particular run, as well as the weights and biases of neurons in the network. In supervised learning, we show the model what the correct outputs are for a given set of inputs and the model alters the weights and biases of neurons to minimize the difference between its output and the correct answer. Enroll Now to Learn with Mammoth Interactive
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                  Computational thinking is the process of approaching a problem in a systematic manner and creating and expressing a solution such that it can be carried out by a computer. But you don't need to be a computer scientist to think like a computer scientist! In fact, we encourage students from any field of study to take this course. Many quantitative and data-centric problems can be solved using computational thinking and an understanding of computational thinking will give you a foundation for solving problems that have real-world, social impact. In this course, you will learn about the pillars of computational thinking, how computer scientists develop and analyze algorithms, and how solutions can be realized on a computer using the Python programming language. By the end of the course, you will be able to develop an algorithm and express it to the computer by writing a simple Python program. This course will introduce you to people from diverse professions who use computational thinking to solve problems. You will engage with a unique community of analytical thinkers and be encouraged to consider how you can make a positive social impact through computational thinking.
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                    Programming is an increasingly important skill, whether you aspire to a career in software development, or in other fields. This course is the first in the specialization Introduction to Programming in C, but its lessons extend to any language you might want to learn. This is because programming is fundamentally about figuring out how to solve a class of problems and writing the algorithm, a clear set of steps to solve any problem in its class. This course will introduce you to a powerful problem-solving process—the Seven Steps—which you can use to solve any programming problem. In this course, you will learn how to develop an algorithm, then progress to reading code and understanding how programming concepts relate to algorithms.