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This video course introduces you to the powerful Cycles Render engine and more advanced materials for objects. Topics covered will range from organic modeling to node materials to particle systems. We start with a basic understanding of the Cycles Render engine including the differences between the standard and ray-traced engines. After this we delve into organic modeling techniques using curves to create more natural and smooth shapes typically seen in the real world. Next we understand the concept of UV unwrapping to map textures and other 2D media to a 3D object using seams, while also learning how to tweak and modify UV maps as well as multi-channel U layers. The next part will cover a basic setup for a simple Cycles material shader, which includes simple materials, alpha cut-outs, as well as multi-channel and PBR material shaders to create an extensive range of realistic material shaders for the Cycles Render engine ; you will also acquire a good understanding of how the material node editor works. Moving on we will look at object-based lighting and 360 HDRI environment maps to control an entire scene's lighting; you will learn how lighting can affect a scene and which lighting sources you should use. After that we will learn about simple particle systems, hair/fur generation, and how to instantiate objects. You will utilize particle systems to greatly speed up your workflow, making it easier to generate large scenes with hundreds or thousands of objects. Finally, you will learn about fundamental composting workflows through the node editor and use Color management to give a more authentic and photographic image; this will include more advanced composting techniques such as light flares, depth of field, and adding additional external images to the final render. By the end of the video course you should have a good understanding of how to add advanced post processing to an image before saving it and how to effectively create a realistic scene using the Cycles Render engine. About the author Tim Crellin is a distinguished 3D generalist with over 5 years' experience working with 3D software for game development, animation, and 3D modeling. Tim runs the thatimst3r .com website and the Thatimst3r YouTube channel, which provide more than 200 published video tutorials to the public. Additionally, he has created multiple add-ons, assets, and other resources for the online community, including seven completed games. He is very passionate about teaching others new skills and the concept of open source to make creativity available to everyone!
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    Have you ever wanted to make your very own games? Well, you've come to the right place! ⭐ ⭐ ⭐ ⭐ ⭐ After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Learn how to build a Legend of Zenda Role Playing Game and Ninja Survival Mobile Game! Our 2 talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means you don't need any prior coding or digital art experience to succeed here. Glauco Pires will take you through the process of coding a game in Unity® from scratch. Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Blender, the wonderful and free 3D modeling program. The final section will teach you how to integrate the art you created in Blender to the game in Unity®. Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses: Build 22 Games in GameMaker Studio, C# Unity® & Blender C# Masterclass: Make RPG & Mobile Games in Unity & Blender Make a Ninja Survival game for mobile in Unity and Blender Practical Unity Developer Academy: Make Fully Featured Games A to Z Unity Development: Code in C# and Make Low Poly Art C# & Image Processing Masterclass: Make Mobile Games & Apps Professional Game Development: 3D Modeling and Unity C# Create 19 Low Poly Models & Your First 3D RPG In Unity® C# Complete Unity and Android Development: Build Games and Apps C# Masterclass: Make RPG & Mobile Games in Unity & Blender Build "The Legend Of Zenda" Game in Unity and Blender Make a 3D Unity Action Game & Low Poly Buildings in Blender 28 Low Poly Models and a Unity® Game - Complete 3D Developer The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to. This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. Project based training content is the best way to get from A to B. Taking this course means that you learn practical & employable skills immediately. Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn coding today and get a head start for tomorrow. People who can master technology will rule the future. You get full lifetime access to this course for a single one-time fee. Sign up now!
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      Blender is awesome platform, in this platform you can create superb quality models which can be exported to any game engines, 3D printer, or other animation software. This course will build a strong foundation from scratch, This course is project based, so you can make your own 3d assets(models). You will create own materials & textures, lighting effects, simulations. You will also learn house designing techniques and camera fly through animation,  even you will do video editing quickly and easily. We will use Blender’s Cycles render engine to create materials for our objects & lighting the scenes.  We shall use the Node Editor to create and modify the materials for our assets(models).  This course provides the fundamental  concepts and techniques for creation of scenes, modeling, material & texturing, simulation and achieving great rendering output in Blender using Cycles render engine. We shall discuss about camera and rendering settings. You will  learn the fundamental concepts and skills regarding three dimensional geometry. We shall  begin with Blender’s interface and navigation tools deeply, and move steadily into the modeling tools.We shall discuss extrusion , beveling, bridging, welding & other all useful modeling techniques so you will be able to create your own 3d models with ease. We shall make complex models from basic shapes, and you will also learn different Blender’s Modifiers & you will make different objects(models) using that modifiers. You will also learn how we can make different simulations like water simulation, cloth simulation, rigid body simulation. You will learn how can we create ocean. We shall discuss about UV mapping techniques. We shall also discuss how can we export our UV maps out of Blender to make own textures in any image editing software like Paintnet, GIMP, and Photoshop. We will then import these textures into Blender and will assign these texture to our objects using the Node Editor. This course will make solid foundation in Architectural mesh. Architectural adds-on feature will be discussed with you step by step to creating custom room environment. In architectural mesh you will learn how to quickly add rooms to the scene. We shall also add lamp, cabinet, roof, stairs, shelf, rail window, panel window, doors. We shall also discuss how can we add materials, lighting, and camera and render the final scene & we shall also make camera fly through animation. The course will also build strong foundation through setting up Blender’s very powerful Video Sequence Editor (VSE). You will learn about Blender's VSE ( V ideo S equence E ditor), Editing your videos,  adding 3d scene into video, Adding Text, Adding transitions, Adding Sound(s), adding image(s), Making Soft Cuts, Making hard cuts, compositing techniques,  exporting audio, exporting your video for high quality playback Below are some of the reasons why you want to learn Blender Due to below reasons you can join this online training I am completely newcomer (beginner) to 3d world’s art. I want to create  own 3d models I want to create assets for video games. I am filmmaker and want to learn video editing I want to start a career in modeling and animation industry I want to learn simulation I want to design my dream house, camera fly through  etc I want to express myself through 3D artwork. I need comprehensive course covering all of the basics in blender I have no experience in 3d modeling and animation All videos are high quality and each step is very clear. You can dive into Blender 3d easily. By the end of the course you will be very confident in the fundamentals of 3D modelling, texturing, lighting, animating, rendering, simulating, video editing techniques, you will be able to tackle bigger challenges easily So purchase this course now, in case of future updates to this course are yours completely free of charges Are you ready to accept challenges of 3d world’s industry? Then get this course now and start journey toward 3d modeling and animation using open source and 100% free Blender 3d!
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        In this series you will learn how to make a Steam ready game while learning game development fundamentals.  In this series we will learn enemy ai, health systems, modeling and landscape texturing all without any programming.  By the end of this quick and easy series you should be able to create Steam ready games with confidence!  All of the tips and techniques used in this series can be used across many genres of games and even artwork!  SImply follow along as we show you how to develop the most requested style of game that is demanded in today's gaming world!
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          "This course is a great way to get introduced to coding and bringing the game together from a full SLDC stance. The instructors are responsive, and the Q&A sections are extremely helpful. 100% worth the time invested to learn through this course." -Derek H. "I learned so much from taking this course about Blender and Unity and making games in general. Thanks for such an awesome course!" - Joseph D. "Before this course I only knew basic coding. During this course, mostly due to the great explanations, I learned so much about coding. Looking forward to taking more courses of Mammoth after I make this game shine for my 2 daughters who loved to play every bit of the game during the course." ⭐ ⭐ ⭐ ⭐ ⭐ "Very comprehensive tutorial for fans of Zelda and Metroidvania games. Goes straight into basic coding with C#, very brief and more of a refresher than a course on C#, then goes straight into coding the game with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender. Lessons are straight to the point, easy to follow, and perfect for people who are learning the more intermediate to advanced coding techniques required for these games. Extremely impressed; would learn again!" "I really like the way the instructor explains the syntax of the code. He is thorough and explains how the syntax works as he shows you how to write it and what it does and how it functions. Need more instructors like him ..." --------------------------------------------------------------------------------------------------------------------------- In this course, you learn how to build a 3D game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. Learn the fundamentals of designing, coding, and modeling a 3D game. Design the game "The Legend of Zenda" and its functionality in Unity®. Learn how to code in C# and build video game levels. Why Unity®? Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms. Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®. "At the first glance, I was not very amazed, but when I saw the curriculum and methods used in the classes, I am certain that one can take as much as possible out of this course into a real world example. The course teaches you: Unity from ground up C# Programming in general Blender modeling So you don't have to understand Unity nor programming nor Blender. The pace is more on the slow side, but it is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps . Highly recommended!" "The programming portion is very well explained. The instructor provides very good examples on how C# programming is performed on objects. I'm enjoying the Blender portion of the course. The development of a character in Blender is explained very well and I've learned many new techniques for UV Mapping the character." Why Blender? Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. The pace is more on the slow side, but this course is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps. Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too. Let's get started!
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            In this course, you learn how to build a Ninja game for mobile using Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game. First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. Why Unity®? Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms. Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. Why Blender? Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. Is this course for me? Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too. Let's get started!
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              We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback. In this course, you learn how to build a Ninja game for mobile using Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. ​ We teach you the fundamentals of designing, coding, and modeling a mobile game. First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We ​ start simple and add more to the game as the course goes on. Why Unity®? Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms. Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. Why Blender? Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. This course was funded by a wildly successful Kickstarter Make an AI Christmas game! Our Unity game will have a holiday setting featuring a sled. Presents will fall from the sky. The goal will be to move the sled to catch the falling present. The game will need no human interaction. Enroll now to study with 5/5 star-rated instructor Glauco Pires. To catch a present present in the game, you as a player will not have to do any work! We will teach the computer to recognize the present’s location. While making a simple scene, we will learn many settings and adjust programs. The result will be fantastic. Your teacher makes Unity, HTML5, and Unreal games. Glauco Pires has been working with games since 2010. His experience in the area he will share with you in this course. You will learn one step after the other at a comfortable pace. Besides Unity, we will use Python: a popular programming language for the web. Also now Included in these bundles are our Extra Courses, if you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way! We really hope you decide to purchase this course and take your knowledge to the next level! Let's get started! Enroll now to join the Mammoth community!
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                Blender is a fantastic platform which enables you to make quality 3D models which can be exported to any game engine, 3D printer, or other software. Learn how to create 3D Models and Assets for games using Blender. In this course we will teach you all you need to know to get started with this powerful program and guide you through the creation of your first model. You will applying your new skills immediately by cratering a low poly landscape. We'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life What will you learn? How to use Blender and understand it's interface Understand the principles of modelling Create 3D models with simple colours Create your own materials UV map and unwrap your models Add lighting to make your scene really stand out Export your models to external applications like Unity. Start creating now!
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                  Do you want to move from just playing games to developing them? Do you wish to play the games created by you? Unity 5 has become the leader among game development engines. Blender is known in the 3D graphics world as the open-source tool of choice for generating graphical products. Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Game Development with Unity and Blender is Packt’s Video Learning Path that is a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it. This Learning Path first introduces the Unity engine. It shows how to use the interface and how to build levels, and culminates in the creation of a simple game. The core features and fundamentals are explored in a fun and practical way, encouraging the development of real-world projects while establishing a solid understanding of game development principles. Develop your Unity skills further by exploring scripting and gameplay mechanics. You’ll understand the fundamentals of using C# scripts in Unity to build valuable gameplay elements, such as timers and moving objects. Then, you’ll move onto building a solid foundation for engineering more complex behaviors. Finally, learn how to implement game logic and basic artificial intelligence, and deploy the game for others to play. The goal of this course to help you master the skills required to develop your dream game from scratch. . About the Authors: This Learning Path is authored by some of the best in the field. Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. Lee Zhi Eng is a 3D artist-turned-programmer who is currently the co-founder cum chief technical executive at Reonyx Tech, a technology firm based in Malaysia. Before he co-founded the company, he worked as an artist and programmer in several game studios before becoming a part-time lecturer for two years at a university, teaching game development subjects related to Unity Engine and Unreal Engine.
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                    We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback. Create a professional 3D model for video games and more! No prior knowledge required. Learn to Use and Master Blender Learn how to create a full 3D environment as well as multiple props to use for all your 3D modelling projects! A wildly successful Kickstarter funded this course Why Blender? Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. These courses are ​project-based .​ You will not learn a bunch of useless coding practices. At the end of this course, you will have an ​ AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable ​skills immediately . Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future. Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too! Let's get started! Enroll now to join the Mammoth community!