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This course is made with the latest content and newest technics used in modern Game Development (Unity 2020) The best way to learn anything is by doing it in a really fun way and this is where this course comes from. If you want to learn how all these incredible games you see are made there is no better place to start than this course. We made sure that this course has everything you need to take you from a beginner (even with zero codding experience) and slowly take you to intermediate and finally become a professional . I chose the main project in this course to be a 2D platformer because it not only has a vast library of game development concepts that we can implement and learn, but also because it's very simple (especially if you are a beginner) to delve in and get started on your game development journey. Everything in this course has been meticulously crafted , review and recrafted to provide you with the best experience possible and maximize your learning as much as possible. So not only will you have a great time learning you'll also get the MOST BANG FOR YOUR BUCK by going away from this course with a lot of tools in your arsenal to continue you journey in the wild west of game development. Section 1 - Introduction & Setup: We'll start off by downloading all the necessary tools that we need to start our game development journey. That means the latest version of Unity and the latest version of Visual Studio . We'll also go over everything you need to make you feel right at home and how to use the course to maximize your learning potential. We'll finish off by creating our first code with a very simple game just to take the pressure off. Section 2 - Magic Game Cube: C# & Unity Basics: This is where things get heated up. We'll start by leaning what Version Control is which is an incredibly powerful tool for game developers and used by professional programmers around the world. We'll learn the basics of C# so even if you have ZERO CODING EXPERINCE you can still understand everything and learn how to build great games and continue on with the project. We'll also get a grasp on the fundamentals of Unity Engine and how everything works in it. Section 3 - Castle Conquest: Setting Up Our World: We begin our Main Project. We'll start off by setting up our world, and what better place than the Game Design and player experience of our game. We'll add sprite sheets slice them. You'll learn how all these maps in 2D platformers are so easily created and understand how it's not as hard as it seems. We'll add our character who's a great Conqueror wielding his trusted Hammer and you'll get your first taste of animations. Section 4 - Castle Conquest: Creating Our Conqueror: Here is where you go deeper into making our character feel alive. We'll give him the ability to move in the levels we created and interact with various things like the walls and so on. Our Conqueror will jump , climb , run , flip and just stand there sometimes Idling. We'll also implement a modern game development technique called CINEMACHINE that makes our game really cool and professional. Section 5 - Castle Conquest: Adding Enemies & Bombs: It's where things get a bit scary because our Conqueror is no longer safe. There are new threats inside his castle with pigs roaming and bombs ready to explode at any moment. We'll add enemies , animated them and make them hurt our Conqueror if he walks too close to them. We'll also add hazards like bombs that blow our player up if he doesn't keep a safe distance after they start burning. Section 6 - Castle Conquest: Controlling Our Game: This is where we add lives to our player, we add more levels and add a score to get anyone playing our game a goal that they should achieve. Make everything in our world much more interesting and fun to experience. This is also where we add Sound Effects to our world and really make everything come alive. Bonus Section: This is where we do a little bit extra. We delve deeper into the UI canvas of our game and make it much better to look at. We add all the SFX we have available, so that everything we interact with has a sound attached to it, and finally we tweak the progression of the levels by adding a couple of new animations to our player. What You Will Learn In This Course: Download and install Unity and Visual Studio Why we need Visual Studio with Unity Use Visual Studio with Unity in a simple way How to set a good Game Development environment Unity Engine are in a simple and comprehensive way The Basics of C# in the most fun ways possible by creating a game Use player input to control the behavior of our game Add different component to game objects Add gravity and other forces to game objects Make game objects interact with each other in our game Add sprite sheets and slice them up Create Tile assets How to create levels from our tile assets Become a ninja problem solver and learn how to go step by step to solve any problem in Game Development and coding Create animations Make transition between animations Add climbing mechanics Add bombs that explode and kill player Add enemies that attack you Create levels automatically with 2Dextras Learn what player experience is Add sound effects to your game Add a scoring system to our game Add lives to our player with dying conditions
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    "Don't think !" says the old master. In most things, what really matters is the "why". More than the "what" or "how". This course touches on all the small and bigger features of MonoDevelop and Unity you need to stop thinking about the how and the what , and start focusing on the why . It's not organised as a follow along course, so that you can watch any of the lectures as you need it. We'll touch on MonoDevelop features, like Templates , Tasks , Refactoring , d ocumenting the code with M arkups , and other features with MonoDevelop and Unity , like Debugging with Break Points , Stack Trace , pre-compiling libraries to share a framework with other developers, as well as the good coding practices. This course is meant to be a reference that you can always come back to and easily find a quick, short video on the topic you need at any given time.
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      Learn how to create and program your very own action packed couch multiplayer game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world. In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses . You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete. This course has been designed to be easily understandable to everyone , so whether you’re a complete beginner , an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development. At the end of this course you will have developed the ability to understand such game elements as: full 2D character movement how to use Unity’s new input system to support multiple players easily level design using tilemaps character switching victory tracking full audio systems Interactive Menus and much more... Start learning today and let me help you become a game developer!
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        Make games and apps like first person shooter, tic tac toe, escape, color converter, and so much more. A wildly successful Kickstarter funded this course Are you an aspiring C# developers, digital artists, or iOS developer? This is your ULTIMATE guide. Sign up now to learn Unity and Xcode In Part 1 of this course you'll build 30 virtual reality games from start to finish, beginning in Unity 5.4.3f1. Then we make original artwork in Blender 2.78 and integrating the artwork into the game. That's 30 projects you'll be able to add to your porfolio! One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to. In Part 2, you learn how to make apps in Xcode 9. This course is project-based, where you follow along with your instructor to build real projects. The best way for you to learn how to make your own app is to follow project-based training content. You can put the apps you make in this course in your portfolio! Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses: Complete 35 Projects: Unity VR Games with C# & iPhone Apps Complete 3D Modeler & C# Unity VR Game Developer Masterclass The Complete VR Course: Build 3D Models and Unity Games Build 30 Mini 3D Virtual Reality Games: Unity® From Scratch Master Game Development - 90 Games in Unity & Construct 2 Make 30 VR Games in Unity and Learn to Code in Ruby on Rails iOS 11 & Swift 4.0 - A Beginner's Guide with Projects The Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps! C# Unity and Swift 4 Masterclass: Make Games and Apps Xamarin Start to Finish Android & iOS Apps (& Learn to Code) Code in Kotlin & Java for Android and Complete 5 iPhone Apps Finish 26 Games & Apps Quickly (GameMaker: Studio & Xcode) Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps! Learn UI Mobile App Design & Game Mechanics in Construct 2 Xcode is Apple's FREE software for app development. Xcode is user-friendly and allows you to make complex and creative apps. At the same time it is accessible for beginners who want to make simple apps. Swift 4 is the programming language to learn if you want to make apps for Apple products. This course is project-based, so you will not learn a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio. Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn a skill today because no one can take it away from you. People who can master technology will rule the future. Source code and art assets are included in this course. Enroll now to join the Mammoth community! In this course you'll also find: Our awesome e-book "Build a 3D Virtual Reality Whackamole Game" Our 700+ page e-book "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps" 6 webinars recorded by our founder John Bura
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          Greetings everyone, my name is Davidson Julot. I'm an artist and Game developer. I hold a bachelor degree in Chemistry but after college I found my self more focused in Game development and graphic design. In this course I will guide you into making your first Game with Unity 3D. You'll learn about the interface, and will get a brief look on importing assets, creating a terrain Environment. You'll learn to Placing your game objects in the scene and get them moving. You'll design an amazing game, Export it to your PC and share it with the world.
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            Enroll Now And Become A Professional Game Developer! This is the most comprehensive online course that will take you from beginner to creating stunning 2D & 3D games in Unity Game Engine! The course is completely project based, and we are going to create 5 games from scratch using Unity Game Engine. We will start with simple things so you will be comfortable even if you are using Unity for the first time. This also applies to your coding skills, if you did not code before, don't worry, we will deeply cover C# from basic to advanced features. I took advantage of my 3 years of online teaching experience and have structured this course in a professional way. I had beginners and intermediate game developers on my mind when I structured this course, so it will not only give you all the information you need as a beginner, but it will also teach you advanced game development techniques if you already know how to make games. Every section in the course starts with basic information about the specific topic, and slowly progresses in difficulty as we finish every video. You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you! Some of the things you will learn in the course: Unity's interface Importing Assets Organizing The Project Basic, Intermediate And Advanced C# Programming Basic AI(Artificial Intelligence) Advanced AI(Artificial Intelligence) Basic And Advanced Character Animations Sound FX And Music Basic, Intermediate And Advanced Particle FX Melee Battle Systems Boss Fights Procedural Level Generation Pooling Techniques Learn How To Use Unity's UI System Create And Animate Menus Create Animation Trigger Events With Mecanim Save And Load Your Game Data That And Much More Is Awaiting You In This Course If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!! What Is Your Risk By Taking This Course? Nothing!! If you are not satisfied with the course, I promise I will give you a full refund(within 30 days of purchase) of your money NO questions asked!! Enroll Now!! You Will Not Be Disappointed!
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              In this course, you learn how to build a 3D and 2D game with Unity® and Blender as well as Photoshop and Magicavoxel. This course is unique because we make both the code and the art for the game from scratch. Why Unity®? Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms. Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®. "At the first glance, I was not very amazed, but when I saw the curriculum and methods used in the classes, I am certain that one can take as much as possible out of this course into a real world example. The course teaches you: Unity from ground up C# Programming in general Blender modeling So you don't have to understand Unity nor programming nor Blender. The pace is more on the slow side, but it is very easy to grasp and pick up. ​It is a great tutorial package with A HUGE library of steps​ . Highly recommended!" "The programming portion is very well explained. The instructor provides very good examples on how C# programming is performed on objects. I'm enjoying the Blender portion of the course. The development of a character in Blender is explained very well and I've learned many new techniques for UV Mapping the character." Why Blender? Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. The pace is more on the slow side, but this course is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps. Glauco Pires takes you through the process of coding a game in Unity® from scratch. Kevin Liao teaches you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in MagicaVoxel, Photoshop, and blender to make original art and assets. Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too. Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way! We really hope you decide to purchase this course and take your knowledge to the next level. Let's get started. Enroll now to join the community!
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                Using the Unity Game Engine as Hobbiest is of course fun, but can also lead you to a good amount of money. In this Course i will talk about different ways to get your work with Unity monetized. I maybe open your Eyes a bit further and give you not just an Idea but a plan or solution to get something in return for your work with Unity. I will talk about the following content: Skill Set Mind Set The Recipe A Game Assets Teaching Freelancing In Game Ads & Purchases Skill Set Analysing or getting knowledge about Skills is crucial to montize your work. Mind Set I open your mind and probably change it, to think about yourself and your current and future mind set. The Recipe I introduce my recipe to you in which i explain a roadmap, to optimize your work. A Game I will talk about making Games and if it a good idea to monetize, and is what you want to create with Unity. Assets I will talk about Asset Creation and the idea behind it, in cases of monetization. Teaching Teaching can produce some income as well, but how does that work? I will explain it. Freelancing How can you monetize your work with freelance work? Is it good or bad? I will let you know. In Game Ads & Purchases I go over IAP and Ads and some strategies to implement them clever . Extra If you have questions or i forget to explain something, or you have a special request for your case, i will add more info's on request to dig a bit deeper. So ask me to do it, and i will go over it in more detail in new videos.
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                  The goal of this course is to get you up and running with the latest tools and features new to Unity 2020.1. By the end of this course you will have a solid understanding of the most important new features and hands-on experience using each of them. If you use Unity, as a student or an industry professional, it is important that you keep up-to-date on the latest features and versions so that you can use them to build great games. Unity releases some documentation and resources but students often find these to be hard to understand. I created this course so that you could quickly master all of the top features of Unity 2020.1 using hands-on examples and easy-to-follow explanations. Unity and everything I use in this course is available for FREE, and I walk you step by step through downloading and installing anything you need. We will cover exciting new features like Visual Scripting (Unity’s version of the Blueprint system in Unreal), Mobile Device Simulation (an in-editor mobile device emulator), Camera Stacking, and more! A full section of this course is dedicated to teaching you Visual Scripting using Bolt, a new feature of Unity that is similar to Unreal’s blueprint system. Use Bolt when you want to build logic using a visual node based system instead of typing out C# code. The ultimate tool for beginners to Unity and a great resource for industry professionals to quickly prototype games, get ready to unlock the true power of Unity game development by learning Visual Scripting with Bolt! Are you ready to get up-and-running with Unity 2020.1 and master its latest features? Then click the “Enroll Now” button to the right to get started!
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                    Welcome to our Steering Behaviors course for Unity game development. Implement realistic agent movement while making a 2D Unity game! In this course you will learn one of many aspects of artificial intelligence. This course was funded by a wildly successful Kickstarter You will learn to make game elements behave like real-life beings. Your on-screen agents will move more smoothly than ever before. Make and code a better game. How can you make game characters move with realism, intelligence and little effort from you? Enroll in this course to learn everything you need to know to start using Steering Behaviors in your own games. With Steering Behaviors enemies and players alike will follow automatic paths or seek pre-set positions in a smooth manner. These cool game behaviors allow characters to take smooth turns, slow down, speed up - you name it. Unity Steering Behaviors handle steering and movement. We will use this behavior by making a minimalistic game where you must dodge enemies for as long as you can. Sign up now for this course. Learn by doing in this practical course. You will make a colorful 2D space dodger game where you play as a simple spaceship gliding around a level. Explore path following behaviors for the Unity 2017.3 game engine. Steer, flee, avoid obstacles, follow the leader and more. The possibilities are endless. Your instructor Glauco Pires has a decade's experience in game development. He makes games in Unity, Unreal, and HTML languages. He works with languages like C#, C++, and JavaScript. straightforward coding skills clean development techniques thoughtful developer advice With Glauco you will learn to make games in the most efficient and cleanest way possible. Why you need artificial intelligence in games With artificial intelligence, you can make your games more… complex random interesting valuable …without putting in more effort thanks to algorithms. Old games - the very first computer games - were simple and straightforward. These days, you must make more complex games. Players want to believe they are playing against something complex, something lifelike. Enroll now This course's topic is bulletproof knowledge. Learn to be a technical and creative thinker. Glauco is an innovative instructor who gets great reviews. This offer won't last forever – sign up now to meet Glauco